Chrono_Trigger_logo.png

Recommended Versions/Emulators →

Glitches Overview (Basic Route) →

  • Unequip, Fadeout, Overflow (Elixirglitch), and Swap Glitch


Categories & Tutorials

Any% Route

DrunkenDraconian's "noob guide" (2018)

Any% No LSS Route

ElGranJerry's New Tutorial (2017) (Jerry's Google Doc)(Boss-Fight Doc)
Note: Jerry's Docs are more up-to-date than the video

All Quests (100%) Route

CronoKirby's Tutorial (2016) (CK's Google Doc)
Note: CK's Doc has a tab with the most up-to-date route



Versions and Emulators

NOT recommended for use:

  • Steam (and Nintendo DS) has all the useful glitches patched, and is generally very different from SNES.
  • PSX has extremely bad load times, and some important glitches are disabled.
  • WiiVC crashes frequently, possibly due to music emulation (SNES has these crashes as well, but it's far more rare). WiiVC has slightly incorrect ATB (behavior in battles), due to non-cycle-accurate emulation. It runs at 59.94 fps, which is slower than SNES (99.7% speed).
  • (The above may possibly apply to the SNES Classic)
  • MOST emulators run at 59.94 fps, and usually have incorrect ATB. Newer versions of Bizhawk (bsnes v96+) and Snes9x (1.54+) have the ATB issue, with the introduction of MSU-1 (custom music) support.

Recommended for Speedrunning:

  • SNES (60.09 fps). Flashcarts (e.g. SD2Snes) and "repro" carts are allowed (no difference from original, except some minor graphical noise).
  • Bizhawk (zip) (bsnes v87), using "TAS Profile." Runs as fast as SNES (60.09 fps), and has minimal input lag.

Recommended for Practice:

  • Snes9x 1.51-rr (zip) is easy to use, lightweight, and is able to fast-forward at high speed (ATB emulation is confirmed accurate, but ONLY if the Cheat Menu is Disabled). It runs at 59.94 fps and does have a bit of input lag.
  • Bizhawk (zip) with bsnes v87 core, using "TAS Profile," is great for both runs and practice.
  • (The above 2 emulators have community savestate packs, input-recordings, and Lua scripts available. For the purpose of troubleshooting, if you make a state or input-recording using specifically Snes9x 1.51-rr, someone will very easily be able to check and analyze it for you.)

Glitches & Basic Routing

<Under Construction!>

Glitches

1. Unequip

This glitch extends normal Battle principles. Coupled with RNG manipulation, it greatly impacts the Level/Tech route.

http://chrono.wikidot.com/ct:rng

"fight scripting"
(metronome GIF)

<Tech/damage mechanics to note>

2. Fadeout

Can be used to acquire Save-Anywhere, and enables many boss- and cutscene-skips. This glitch expands on Movement principles.

http://chrono.wikidot.com/ct:movement
http://chrono.wikidot.com/ct:controls

3. Overflow (Elixirglitch)

The method to kill Lavos using Elixirs (& Greendream). This dictates the end of the Item route.

<Safety items to watch for>

4. Swap Glitch

Enables a handful of exotic tricks, particularly LSS (Lavos Shell Skip).


More Chrono Sites

* Geiger - Temporal Flux (CT editor)
* Data Crystal
* RPG Classics
* Ryuu-Ou (JP)

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License