Green: 9hp, only close-range atks, initiates counters if Red nearby
Red: 10hp, attacks from distance, doesn't initiate counter
  1. Cyclones (red)
  2. Rockets (green)
  3. Cyclones (green)
  4. (Midether (Crono))
  1. IF you won't hit nearby greens
  2. often 1-shot. Kill green hiding with reds!
  3. IF not among reds
  4. if Crono below 8MP
  • Cursor default position is always the Center slime (mashing Cyclone will always hit the lower 3). When the slimes fall, note which ones you wish to target first. (In the example below, even if you allow them to scramble, the red will always be 1< from default target.)
Pattern-names are by cursor-order. (Here, "ggg-gr" or "gr-ggg" are both perfect)

The pattern of 5 reds/greens is determined by the frame (1 in 60) you enter the room.
5 reds is 3 in 60, and 5 greens is frame 02 (near the start of this string):


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